![]() This is much more complex, and I have no idea how to calculate a probability in this scenario. The seed is somehow used to randomly generate which artifacts are turned on.(1-(1-1/17)^x)*100I know for certain I've seen 6 artifacts enabled on some seeds, and with 6 possible rolls that gives Command a 30% chance of being enabled on any seed. Subtract the result from 1 and multiply with 100 and you'll have a percentage: To calculate the probability of a seed having Command this way, I determine the chance of a roll not being command, 1-1/17 and raise it to the power of maximum amount of rolls, x. There's a total of 16 different artifacts and the possibility to roll none, making 17 different possible outcomes per individual roll. Artifacts are rolled randomly upon a new trial appearing with a possible maximum amount of activated artifacts, x.This means that 50% of all possible seeds will have Command turned on. Every artifact has a simple "toggle" like part specific to them in each seed.It seems no one knows exactly how artifacts are chosen for Prismatic Trials, but here's a few plausible scenarios: Now that Command is in the calculation, where you can literally choose Topaz Brooches every time you get a common item, the chance of good seeds appearing is much higher. Yeah, the premise seems pretty terrible, and before the Artifact update I would have agreed with you. But you literally need topaz or it's impossible because of hitscan aimbot wisps. The challenge is basically 'keep checking back until RNGesus gives you this skill.' I initially thought it was stupidly hard when I was trying to pull it off under the impression only actual health counted, not shields. Originally posted by Stormlock:Just came back to the game after like a year.
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