Each stance has its own minor benefit to being in it, as well as skills that they can only use while in one or the other. These will recover over time or by using certain skills that refill one's Focus.įorce Masters have two stances depending on what skills they use: Fire Mode or Frost Mode. A Force Master has 10 units of Focus to spend. The Jin are the only race unable to choose Force Master as a class.įorce Masters use a resource called Focus to use their skills, represented by a series of circles beneath the HP bar. This class can be played as three races: the Yun, the Gon, and the Lyn. Overall, FMs are typically considered to have an intermediate difficulty level of gameplay. Thus, most FMs prefer to outmaneuver their enemies either by freezing them in place or using a well-timed dodge to re-position themselves. Although FMs can render themselves virtually immune to ranged attacks, they lack a repeatable block/counter at lower levels. Their fire attacks follow a fairly simple and straightforward pattern while their ice abilities only come into play when the situation calls for it. ![]() In choosing a FM, you will find versatility and great damage potential, making you both an excellent party member and a capable solo player.Ĭompared to other classes, especially melee characters, Force Masters have a rather modest learning curve. To walk the path of a Force Master, one must be wary of using the two stances together, lest they should accidentally cast the wrong spell at the wrong moment. Within the lore of Blade and Soul, FMs epitomize the nature of duality, owing to their distinct fire and ice stances which they use for damage and defense/utility, respectively. ![]() Using bangles to cast elemental projectiles, FMs effectively function as mobile "gunners" by relying on movement and positioning in order to kite around their enemies without compromising DPS. The Force Master (aka FM) is a ranged class that excels in dealing strong, continuous damage while offering moderate amounts of crowd control and utility.
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